Wednesday, January 25, 2012

Skyrim Vs Fallout: Las Vegas

Dear bloggie,

Had my chance to play both RPG recently... While I onli 1/2 thru in Fallout: Las Vegas, here my potshot on both games.

Excellent RPG both... But if I had to pick, common... Sexbot, The F word, Ghoul, Rangers, Paladin, Soldiers, Legions, Guns and Lasers, Super Mutant, Las Vegas... Bring it on, Fallout: Las Vegas.

A rough comparison on both games... Both games has a huge world map... It really feels like your transported into another island or world. Skyrim has I feel the bigger world map, it feels the size of Selangor. However this does raises one problem, too much empty figures. Not everything has a quest or etc, hence these houses, statues, NPCs, etc are just there to make up this virtual reality world. While I feel in terms of interaction, Skyrim has more things to interact with, but in terms of quality Fallout has more interesting interaction.

Skyrim uses Radiant AI to try to make their NPC more "alive". NPC in Skyrim not just stand fixed at one spot... They will move around, they will eat, sleep, drink, hunt, etc... More "alive" but still fails to simulate as if these NPC are real peoples. Fallout however takes a slightly different approach to make the NPC "alive". Fallout NPC has way less AI, usually limited to stand at spot X and when night, go bed to sleep. Fallout however tries to bring these NPC to life with better voice acting variation, unique model face and creative dialog script. A problem in Skyrim is alot of NPC reuse the god damn same face model! I can't really recognize who da f*ck is who due to this. The usage of voice elements like slang and tone, can really give a feel that your really talking to a life person. Hence the f*cking reuse of voice for the NPCs, reminds you that you really playing a game.

As for quests, both games are after all RPG and suffers from "Go A, Go B, Go C" feel. However it's the cover story which hides this issue. Skyrim quests are perhaps abit boring in my opinion... Too serious perhaps? Fallout quest story however has a touch of sarcastic humor which leads to a better gaming experience. For instance there's a quest in Fallout which requires you to pimp for 3 exotic prostitutes. A cowgal ghoul, a suave man that can provide a "boyfriend" experience and a sexbot!? Imagine getting rob by 3 grannys wielding "baking bat" dressed in a summer dress... A nutcase Caesar wannabe that after killing his foes, booby traps the place so "someone" (which is you) gets a nasty surprise when one loots the death body.

As for combat, Skyrim 3D approach still SUX... Fallout is 3D but adds VATS elements into the fray... Still sux however, sux less onli... Inventory however is overload for both games. Skyrim continues it's tradition that everything (almost) is an item practice. From books, bread, barrel, plates, spoon... F*CK! Fallout however has less of this crap. However after playing for a while, the inventory management tend to be a very tedious task. Quest items mixed with your weopon, armour, etc and throw in the loot items... My philosophy in inventory management is if you're not using it just sell it away.

Besides combat, there is also sub skills in both games. You can in simple layman language "create item". Skyrim wins in tis aspect as you can create potions, enchant item, up weapon and armour, cook new items, etc... The combination is pretty huge, as you can really create a unique weapon or armor. In Fallout however, items tend to stick to a template item. You can add some customize, but it's rather limited in my opinion as these customization items are rare and expensive to purchase.

As for gameplay feel, Skyrim is the ancient knight and mage feel while Fallout is more post apocalypses modern highwayman feel. Overall, I based my verdict on the simple fact, I had more memorable moments in Fallout compared to Skyrim. I mean, getting f*cked by a sexbot really makes you LOLed...

0 b*tchin: